I designed this mobile app concept to help readers discover books in a fun, nostalgic way. This was my solo final project for my graphic design masters at Kingston School of Art.
I wanted to tap into and engage with our innate sense of curiosity through the games I designed for this app.
For the bookmarking feature, to inject an air of nostalgia for reading physical books, I used a dog ear fold to indicate that a book had been saved to a user’s reading list.
When designing buttons for the search page, I accidentally overlaid a circle in multiply mode – the result reminded me of bright search lights, so I decided to keep this happy accident as visual feedback after a user selects a genre.
Being new to the field, I sought guidance from experts and adopted IDEO's three phases of human-centred design – inspiration, ideation and implementation.
I started by collecting as much information as I could from primary and secondary sources.
I then adopted various idea generation and prioritisation techniques.
Finally, after iterating my designs from the feedback I was getting, I presented my final high-fidelity prototype for the final critique session for my course.